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Python Arcade游戏开发库入门教程 - 从零开始创建2D游戏
- Python
- 2025-08-05
- 1254
Python Arcade游戏开发库入门教程
从零开始创建2D游戏 - 完整指南
什么是Arcade库?
Arcade是一个现代化的Python 2D游戏开发库,专为创建精美游戏而设计。相比Pygame,它提供了更简单的API、更好的性能和更现代化的功能。
主要特点:
- 简单易学的API
- 内置物理引擎支持
- 强大的图形绘制能力
- 跨平台支持
- 详细的官方文档和教程
安装Arcade库
使用pip可以轻松安装Arcade:
pip install arcade
验证安装:
import arcade print(arcade.__version__)
创建第一个游戏窗口
下面是一个创建基本游戏窗口的代码:
import arcade SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "我的第一个Arcade游戏" class MyGame(arcade.Window): def __init__(self): super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) arcade.set_background_color(arcade.color.SKY_BLUE) def on_draw(self): self.clear() arcade.draw_text("Hello, Arcade!", SCREEN_WIDTH/2, SCREEN_HEIGHT/2, arcade.color.BLACK, 24, anchor_x="center") if __name__ == "__main__": window = MyGame() arcade.run()
Hello, Arcade!
绘制基本图形
Arcade提供了多种绘制基本图形的方法:
圆形
矩形
三角形
def on_draw(self): self.clear() # 绘制一个蓝色的圆形 arcade.draw_circle_filled(200, 300, 50, arcade.color.BLUE) # 绘制一个红色的矩形 arcade.draw_rectangle_filled(400, 300, 100, 80, arcade.color.RED) # 绘制一个绿色的三角形 arcade.draw_triangle_filled(600, 400, 550, 300, 650, 300, arcade.color.GREEN) # 绘制文本 arcade.draw_text("基本图形示例", SCREEN_WIDTH/2, 100, arcade.color.BLACK, 20, anchor_x="center")
处理用户输入
Arcade可以轻松处理键盘和鼠标输入:
class MyGame(arcade.Window): def __init__(self): super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) self.player_x = SCREEN_WIDTH // 2 self.player_y = SCREEN_HEIGHT // 2 def on_draw(self): self.clear() arcade.draw_circle_filled(self.player_x, self.player_y, 30, arcade.color.BLUE) def on_key_press(self, key, modifiers): """ 处理键盘按键 """ if key == arcade.key.LEFT: self.player_x -= 10 elif key == arcade.key.RIGHT: self.player_x += 10 elif key == arcade.key.UP: self.player_y += 10 elif key == arcade.key.DOWN: self.player_y -= 10 def on_mouse_press(self, x, y, button, modifiers): """ 处理鼠标点击 """ if button == arcade.MOUSE_BUTTON_LEFT: self.player_x = x self.player_y = y
使用方向键移动或点击鼠标
创建动画精灵
使用精灵(Sprite)可以创建更复杂的游戏对象:
class MyGame(arcade.Window): def __init__(self): super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) self.player = None def setup(self): """ 初始化游戏 """ self.player = arcade.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", 0.5) self.player.center_x = SCREEN_WIDTH // 2 self.player.center_y = SCREEN_HEIGHT // 2 def on_draw(self): self.clear() self.player.draw() def on_update(self, delta_time): """ 游戏逻辑更新 """ self.player.update() def on_key_press(self, key, modifiers): if key == arcade.key.LEFT: self.player.change_x = -5 elif key == arcade.key.RIGHT: self.player.change_x = 5 elif key == arcade.key.UP: self.player.change_y = 5 elif key == arcade.key.DOWN: self.player.change_y = -5 def on_key_release(self, key, modifiers): if key in (arcade.key.LEFT, arcade.key.RIGHT): self.player.change_x = 0 elif key in (arcade.key.UP, arcade.key.DOWN): self.player.change_y = 0
完整游戏示例
下面是一个简单的收集金币游戏:
import arcade import random SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "金币收集游戏" class CoinCollector(arcade.Window): def __init__(self): super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) self.player = None self.coins = None self.score = 0 def setup(self): self.player = arcade.Sprite(":resources:images/animated_characters/female_adventurer/femaleAdventurer_idle.png", 0.5) self.player.center_x = 50 self.player.center_y = 50 self.coins = arcade.SpriteList() for i in range(20): coin = arcade.Sprite(":resources:images/items/coinGold.png", 0.3) coin.center_x = random.randint(100, SCREEN_WIDTH - 100) coin.center_y = random.randint(100, SCREEN_HEIGHT - 100) self.coins.append(coin) self.score = 0 def on_draw(self): self.clear() arcade.draw_text(f"分数: {self.score}", 10, SCREEN_HEIGHT - 30, arcade.color.GOLD, 20) self.player.draw() self.coins.draw() def on_update(self, delta_time): self.player.update() # 检测金币收集 hit_list = arcade.check_for_collision_with_list(self.player, self.coins) for coin in hit_list: coin.remove_from_sprite_lists() self.score += 1 def on_key_press(self, key, modifiers): speed = 5 if key == arcade.key.LEFT: self.player.change_x = -speed elif key == arcade.key.RIGHT: self.player.change_x = speed elif key == arcade.key.UP: self.player.change_y = speed elif key == arcade.key.DOWN: self.player.change_y = -speed def on_key_release(self, key, modifiers): if key in (arcade.key.LEFT, arcade.key.RIGHT): self.player.change_x = 0 elif key in (arcade.key.UP, arcade.key.DOWN): self.player.change_y = 0 if __name__ == "__main__": game = CoinCollector() game.setup() arcade.run()
学习资源
本文由ShiZhenXia于2025-08-05发表在吾爱品聚,如有疑问,请联系我们。
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